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VO Tips

Best Platforms to Cast Indie Game Voice Actors (2026)

November 4, 2026 by Joe

Introduction: Where to Find Video Game Voice Actors for Your Indie Project in 2026

Casting is one of the most stressful line items on an indie game schedule. You have a tight budget and a short runway. The characters need to sound like real people, not placeholders. The pool of video game voice actors is large, but the places to find them vary a lot in cost, speed, and quality control.

This guide ranks seven ways to cast indie game voice actors in 2026. It covers direct hire, open casting sites, agencies, localization vendors, and community channels. Each entry says who it fits, what it costs in time or money, and what it does not cover. That last part matters, because the real cost of casting is the stack of extra services you end up buying around the platform.

If you only have a minute: for a small team that needs a versatile male lead or supporting cast on a deadline, direct hire of an experienced actor is usually the fastest route. If you have no budget at all, open casting communities are your starting point.

How We Ranked the Best Platforms for Video Game Voice Over Casting

We judged each option on the five questions indie developers ask most when they start video game voice over casting:

  • Speed to first audition. How quickly can you hear real takes for your characters?
  • Cost and transparency. Is pricing clear up front, and does it fit an indie budget?
  • Range and quality control. Can you vet credits, demos, and audio quality before you commit?
  • Technical delivery. Does the talent have a proper booth, clean files, and remote-session tools for direction?
  • Fit by project type. Does it suit indie games, mobile games, AAA titles, or multiplayer gaming?

We weighted speed and transparency most heavily, since small teams rarely have slack in either. Every entry also names one scope limit, so you can see what you’d still have to add on top.

1. Joe Passaro Voiceovers: Best for Direct Hire of a Versatile Male Character Actor

When you want to hire voice over actors without running a casting funnel, going direct to one experienced performer removes the most friction. Joe Passaro is a full-time professional male voiceover actor. His pitch is simple: he understands your deadlines, your busy schedule, and the precious little time you can waste. His goal is to grasp your needs quickly and deliver audio engineered to spec and on schedule.

Character range. Joe describes himself as a versatile character actor, ranging from young teen hero to rugged, Sam Elliott-style old timer. His lifelong love of videogames and anime shows up in the work. His game credits include Ready Or Not, World War Z, and RAID: Shadow Legends. For an indie team, that means one actor can cover a protagonist, a mentor, and a few NPCs. You get consistency and fewer contracts to manage.

Technical setup. Joe records in a custom-built 5×5 soundproof booth with a Sennheiser MKH 416 and a Townsend Labs Sphere L22 microphone. The chain runs through a UA Apollo Twin interface and the Reaper DAW. For live direction, he offers Source-Connect Standard, ipDTL, SessionLinkPro, an ISDN bridge, a phone patch, and Zoom/Teams/Skype, all on a hard-wired 500/500 fiber connection. You can direct a session in real time, and the files arrive clean. Good mic technique also keeps takes usable. See his notes on the proximity effect, and on avoiding read-y reads that make dialogue sound like narration.

Proof from developers and producers. Floating Zero Productions’ director Noam B. called him “super professional” and said he turned around a high quality recording very quickly when it was needed ASAP. Eriz S., a multimedia development lead at Pinheads Interactive, also shared his experience working with Joe. Joe’s corporate clients include Wells Fargo, UCLA, and the Society for Human Resource Management, which shows the same reliability outside games.

One actor for your whole pipeline. Many studios need more than in-game dialogue. The same voice can handle your trailer, a voiceover for TV commercial spot, tutorials, and a launch video. Joe also works as an expert explainer and brand advocate, so he can narrate your explainer video. Having one booked voice across all of this saves you from re-casting.

Pricing and process. Joe says he is open and honest about expectations, costs, and policies. He offers free auditions, so you can hear your character before you spend anything. Request a read for your lead’s most emotional line, not a generic demo.

Scope limit. Joe is one male actor. If your cast needs women, children, or several distinct male voices, you will need to cast those roles through another channel from this list.

Best for: indie studios that need a dependable male lead or multi-character performer, fast turnaround, and a clean, directable remote session.

2. Casting Call Club: Best for Zero-Budget and Hobbyist Indie Games

Casting Call Club is an open casting site where creators post character breakdowns and performers submit audition files. It is popular with hobbyist projects, fan games, audio dramas, and early prototypes. Posting a role is typically free, which is why many first-time developers start there.

How it works. You write a character description, attach a sample line, and wait for auditions to arrive. You then shortlist and message performers directly. The volume can be high, so a precise breakdown (age range, tone, reference characters, sample script) saves you hours of listening.

What to watch for. Quality varies widely, since anyone can audition. Many listings are unpaid or revenue-share, which is a legal and ethical question you should settle in writing before recording. Audio quality is also inconsistent, so ask every finalist for a dry, unprocessed take.

Scope limit. The platform helps you find talent but does not handle contracts, direction, audio editing, or file engineering. You supply all of that yourself, which can add up in hours.

Best for: game jams, prototypes, and passion projects where you have no budget and a flexible schedule.

3. Online Marketplaces: Best for Posting a Job and Getting Fast Auditions

Casting marketplaces allow you to post a job, receive auditions from a pool of professional talent, and hire through the site. It targets commercial, narration, and character work, and it is a common first stop for teams who want to hire voice over actors with a defined budget.

How it works. You post a script and a budget range, then auditions come in, often within a day or two. Payment and delivery potentially run through the platform, which can give both sides some structure. Because you set a budget up front, you will mostly hear actors willing to work at that rate.

What to watch for. Marketplaces typically charge fees to the hiring side, to the talent side, or both, so check the current fee schedule before you commit. Competition for postings means talent may submit generic auditions, so include a good scene, not just one line, so you can judge acting rather than just voice quality.

Scope limit. The marketplace connects you with talent but does not direct sessions for you. Casting, direction, and integration into your audio middleware remain your job.

Best for: teams with a modest paid budget who want a structured job post and quick auditions.

4. Voice Over Talent Agencies: Best for Union and Large-Budget Titles

Voice over talent agencies represent professional actors and negotiate on their behalf. For games with larger budgets, or any project that needs union talent, they are the standard route. Agencies maintain relationships with experienced game actors and can submit curated lists for each role.

How it works. You send a breakdown, and the agent submits actors from their roster with demos. You negotiate rates, usage, and schedule through the agent. If you are working under a union agreement, SAG-AFTRA publishes interactive media agreements and rate information that apply to many game productions. Check the current terms directly, since they change.

What to watch for. Agents expect professional budgets and clear usage terms, and the process is slower than a direct booking. Smaller indie teams may find minimums or union obligations hard to meet.

Scope limit. Agencies supply talent, not production. Studio time, a director, and editing are billed separately unless you hire a full production house.

Best for: funded studios, publisher-backed releases, and projects that need union casting and a formal paper trail.

5. Voice Over Agencies With Game Localization: Best for Multilingual Releases

Some voice over agencies are full-service vendors. They cast, record, direct, and deliver in many languages. Vendors such as BLEND market voice-overs for AAA titles, indie games, mobile games, mobile apps, gamified apps, online gaming, and multiplayer gaming, along with localization support.

How it works. You hand over scripts and a schedule, and the vendor manages casting, studios, and delivery across languages. This is useful when you plan a simultaneous multi-region launch and want a single point of contact.

What to watch for. Full-service pricing is typically project-based and higher than direct hire. Quotes depend on word count, languages, and revisions. Ask what is included for pickups and re-records.

Scope limit. These vendors focus on production and localization, not on building a recurring relationship with one character actor. If you want one consistent voice for your lead across sequels, you may still need a direct arrangement.

Best for: studios releasing in several languages at once, or mobile publishers with large script volumes.

6. Reddit and Discord Communities: Best for Finding Video Game VO Auditions Cheaply

Communities on Reddit such as r/VoiceActing, r/VoiceActingFree, and r/IndieDev are where many developers post casting calls and where actors ask how to find video game VO auditions and roles. Discord servers for indie dev and voice acting work in a similar way, with dedicated casting channels.

How it works. Post a clear call with the game’s genre, character descriptions, the audition script, the deadline, and your compensation, even if it is zero. Be specific about the rate, since vague posts get fewer and weaker replies.

What to watch for. There is no vetting. You will see a wide range of skill levels, and some actors are new and still building a home setup. Posts can get buried, and rules vary by community. Read each forum’s casting rules before you post so you are not removed.

Scope limit. Communities give you reach, but no contracts, payment handling, or quality guarantees. You manage everything yourself.

Best for: early-stage indie developers who can invest time in sorting auditions and need a wide, free net.

7. Facebook Indie Dev Groups: Best for Networking With Developers and Talent

Facebook groups such as indie game player and developer communities are less a casting platform and more a networking channel. Developers share builds, ask for feedback, and sometimes post voice roles or recommend actors they have worked with.

How it works. Join active groups, contribute before you promote, and then post a role when you have a clear brief. Referrals from other developers are the main value here, since a recommendation from someone who has shipped a game is worth more than a cold audition.

What to watch for. Posts move quickly and are rarely organized by role. Formal casting is limited compared with dedicated sites, and moderation rules differ by group.

Scope limit. Groups offer introductions only. Auditions, contracts, and file delivery all happen elsewhere.

Best for: building relationships and getting recommendations, alongside another casting method.

Comparison Table: Which Platform Fits Your Game and Budget?

Option Best for Typical cost Speed Vetting
Joe Passaro Voiceovers Direct hire, male character range Quoted per project, free auditions Fast Credits and demos
Casting Call Club Zero-budget and hobbyist games Often free or revenue-share Moderate Self-vetted
Online Marketplaces Job post with budget Budget plus potential platform fees Fast Marketplace profiles
Voice over talent agencies Union and large budgets Union or agent rates Slower Agent curated
Full-service agencies Multilingual releases Project-based Scheduled Vendor managed
Reddit and Discord Cheap auditions Free to low Variable None
Facebook groups Referrals and networking Free Variable Peer referrals

Tips to Hire Voice Over Actors for a Game Without Blowing Your Budget

Smart prep saves more money than any discount.

  • Finalize the script first. Re-records are the biggest hidden cost. Lock dialogue before booking, and tag lines by character, emotion, and in-game context.
  • Cast for range. One actor who covers several roles lowers your costs. That is where a versatile character actor pays off.
  • Audition with your hardest lines. A single emotional scene reveals more than a demo reel.
  • Confirm technical specs. Agree on file format, sample rate, naming conventions, and a remote-session tool before recording.
  • Put usage terms in writing. State platforms, territories, and trailer or advertising rights so there are no surprises at launch.
  • Plan your marketing audio too. A launch trailer and tutorials need a voice as well. Teams that need an explainer video producer or explainer video services for their store page can often use the same actor. Learners who need training-style narration for in-game tutorials can do the same.

If you are also running a campaign around launch, such as a political-style cause ad or a charity stream, plan that audio early.

Frequently Asked Questions About Casting Video Game Voice Actors

What is the best platform to cast indie game voice actors?

For most small teams, the best choice is direct hire of an experienced actor such as Joe Passaro. His free auditions, wide character range from young teen hero to rugged old timer, and live session tools let you hear and direct your character quickly. Zero-budget projects can start with open casting communities.

How much does it cost to hire video game voice actors?

Costs vary by actor experience, line count, usage, and union status. Open communities can be free or revenue-share, while marketplaces and direct hires are quoted per project. Agencies and union work follow set rate structures. Ask for a written quote.

Can one actor voice multiple characters in my game?

Yes. A versatile actor can cover a hero, a mentor, and several NPCs, as long as each voice is distinct. Direct them clearly and test each character in an audition before you commit.

Do I need a voice over talent agency or can I hire directly?

You can hire directly unless you need union talent or a large cast. Direct hire is faster and often simpler for indie projects, while agencies suit bigger budgets and formal negotiations.

Can I use the same actor for explainer video services or trailers?

Yes. Many actors also do trailers, tutorials, and commercial spots. Joe Passaro, for example, records explainers, eLearning narration, and ads, which keeps your brand voice consistent from the game to the marketing.

Conclusion: Choose the Right Casting Path and Start Auditioning

There is no single platform for every game. Open communities and Facebook groups suit tiny budgets. Marketplaces and agencies add structure. Localization vendors handle multilingual scale. For the many indie teams that need a reliable male voiceover with real range, a short timeline, and clean files, direct hire is the most efficient path.

Ready to hear your character? Request a free audition from Joe Passaro with your script, your deadline, and your session preferences, and get a read engineered to spec and on schedule.

Filed Under: VO Tips

How to Brief a Voice Actor for a Natural, Non-Announcer Read

October 29, 2026 by Joe

Why Most Voiceover Reads Sound Like an Announcer (and Why Your Brief Is the Fix)

You hired a professional, the audio is clean, and it still sounds like a radio spot from 1994. That’s usually not the actor’s fault. Most announcer reads come from a brief that asked for one without meaning to.

Words like “professional,” “authoritative,” and “clear” are common in briefs. Actors hear them as a request for the polished, projected, every-syllable-lands delivery that defines the announcer sound. Add a script written to be read silently, and you get what Joe Passaro calls a read-y read. The listener can tell someone is reading. The speaker over-articulates and the cadence turns staccato. The audience then focuses on how it sounds instead of what you’re saying.

The fix starts before the microphone is on. A good brief tells the actor who is listening, how that person should feel, and what “natural” means for this project. This guide walks through seven steps for doing that. You’ll learn how to pick the right way to hire, describe the read in plain language, prepare the script, use references well, set the logistics, and give feedback that improves each take.

The approach works for commercials, eLearning, explainers, political spots, and games. It also works whether you’re booking a male voiceover or any other talent.

Step 1: Choose the Right Path to Hire Voice Over Actors

How you hire shapes how much control you have over the brief. Before you write anything, decide which route fits your project.

Marketplaces and casting platforms. You post a job and receive custom auditions from talent in minutes or hours. This works well when you don’t yet know what voice you want and need to hear options. The tradeoff is that you brief many actors at once through a single written post, so there’s little room for nuance.

Agencies and talent representation. These are best for high-budget national campaigns, union work, or when you need a specific known name. The agent sits between you and the actor, which adds a layer to your brief.

Booking direct. You contact an actor you’ve already heard, usually from a demo or website. You can work directly with talent, ask questions, and tailor the brief to that person’s strengths. This is the fastest path when you know the sound you want.

None of these is wrong. The mistake is choosing based on habit instead of the shape of your project. If your brief depends on subtle direction, such as “talk like a friend giving advice,” a direct conversation usually beats a one-paragraph job post.

If you’re searching for the best platforms to hire voice actors, you’ll find plenty of options. The platform matters less than what you bring to it.

Voice Over Agencies vs. Voice Over Talent Agencies vs. Booking Direct

People use the terms loosely, but they mean different things.

  • Voice over agencies often means production or casting houses. They find the voice, manage the session, and may handle editing and mixing. You pay for convenience and project management.
  • Voice over talent agencies represent a roster of actors and negotiate on their behalf. You get access to established talent, with the agent as your point of contact.
  • Booking direct removes the middle layer. You get one point of contact and the clearest path from your brief to the actor’s ear.

For tight timelines and projects where tone matters most, direct booking usually means fewer rounds of relayed notes.

Step 2: Define Who the Listener Is and What They Should Feel

Before you describe the voice, describe the person hearing it. Announcer reads happen when the actor is performing at “an audience.” Natural reads happen when the actor is talking to someone.

Write two or three sentences answering these questions:

  • Who is listening? Be specific. “A 32-year-old project manager listening on headphones during her commute” gives an actor far more to work with than “millennials.”
  • Where are they listening? A phone speaker, a car, a corporate LMS, a game with a headset on. This affects energy and intimacy.
  • What should they feel when it ends? Reassured, curious, motivated, amused, or ready to vote? One feeling is better than three.
  • What do you want them to do next? Click, enroll, remember a name, show up on Election Day.

This matters because emotion is what carries a story. As Joe puts it on his site, every story succeeds in connecting with its audience when it is told with feeling and told well. An actor who knows the target feeling can build the read around it. An actor who only knows the product has to guess.

It’s also the cleanest way to avoid the announcer trap. The announcer voice is the sound of someone addressing a crowd. Telling the actor to speak to one specific person changes the read immediately. Joe’s own advice for avoiding stiff reads is to relax and imagine you’re talking to a single person who might care about the material.

Example. Instead of “Upbeat and professional,” try: “She’s skeptical of ads and scrolls fast. We want her to feel like a friend just told her about something useful.”

Step 3: Describe the Read in Human Terms, Not Industry Jargon

This is the step that does the most to remove the announcer sound. Describe the read the way you’d describe a person.

Good descriptors share three traits. They’re specific, they imply a relationship, and they can be performed.

  • Relationship: “Like a friend who knows a bit more than you and is happy to share.”
  • Energy level: “Warm and easy, a 5 out of 10, not a 9.”
  • Imperfection allowed: “It’s fine to breathe, pause, or trail off slightly. We don’t want polished.”

That last point is easy to overlook. Audiences today don’t want manufactured stories. They respond to something authentic, even a little imperfect. If your brief asks for flawless, you’ll get flawless, and it will sound produced.

Also name the style you want to avoid. Saying “not an announcer, not a salesperson” gives the actor a boundary as useful as a target.

Words That Trigger the Announcer Voice (and What to Say Instead)

Some brief language pushes actors toward the announcer sound. Here are common culprits and better replacements.

Instead of Try
“Professional” “Like a knowledgeable coworker”
“Authoritative” “Confident but not lecturing”
“Clear and crisp” “Easy to follow, the way you’d explain it over coffee”
“High energy” “Smiling, like you’re excited to share something”
“Corporate” “Warm, direct, no sales pitch”
“Read it slowly” “Give each idea room, like you’re thinking as you go”

Pick words that describe a person and a situation, not a delivery technique. Actors can act a situation. They can only imitate a technique.

Step 4: Share a Script Written for the Ear

Even the best direction can’t rescue a script that was written to be read silently. Written language and spoken language are different. Long sentences with stacked clauses force actors to breathe in awkward places and sound like they’re reading.

Before you send the script, read it out loud yourself. Better, read it to a colleague.

Check for these problems:

  • Sentences over about 20 words. Break them up.
  • Formal phrasing. “Utilize” becomes “use.” “In order to” becomes “to.”
  • Tongue-twisters. Alliteration and clusters of similar sounds trip up everyone.
  • Unclear pronunciation. Brand names, acronyms, and technical terms need phonetic notes.
  • No place to breathe. Mark natural pauses with line breaks or ellipses.

Contractions help. “You are going to” sounds stiff. “You’re going to” sounds like a person.

Add context notes, not performance instructions on every line. Short notes like “[smiling here]” or “[beat before the reveal]” help in moderation. Annotating every line pushes the actor toward acting by numbers.

For eLearning, also check for scripts written as on-screen text. Bullets that read fine on a slide often sound choppy when voiced. A narrator needs connective phrasing that makes it feel like one thought flowing into the next. Joe’s background as an educator makes him sensitive to this, and his eLearning narration work for clients like Wells Fargo, UCLA, and the Society for Human Resource Management relies on scripts that sound like teaching, not reciting.

Step 5: Give Reference Reads and Context for the Project Type

References are powerful and risky. Used well, they save rounds of revisions. Used poorly, they produce imitation.

Best practices:

  • Send two or three references, not ten. More creates confusion.
  • Say what you like about each. “I like the pace and how relaxed it feels, but not the pitch” is more useful than a bare link.
  • Include a reference you dislike. “Not this” can be as clarifying as “like this.”
  • Share the finished context. If the audio goes with video, send a rough cut. If it’s for a game, share the character description and scene.
  • Avoid celebrity name-drops unless you want a sound-alike. Describe the quality you want instead.

Context also tells the actor what the audio is competing with. A voice over music bed needs different pacing than a voice under a video’s sound design. A voice in a quiet training module can be more intimate than one cutting through traffic noise.

Briefing a Male Voiceover for a TV Commercial, eLearning, Explainer, or Game

The emphasis shifts depending on the format. Here’s what to prioritize for each.

Voiceover for TV commercial. Time is the hard constraint. Specify the exact spot length (15, 30, or 60 seconds), whether there’s a tag, and whether you need alternate takes at different speeds. Natural reads often run slightly longer than announcer reads, so build in room. Joe’s commercial voiceovers lean on friendly, conversational, upbeat delivery aimed at millennial audiences, so briefs for that style work best when they describe the relationship between the speaker and the viewer.

eLearning. Tell the actor the learner’s level, whether the content is mandatory or optional, and how long modules run. Fatigue is real over a 40-minute course. A natural read keeps attention where an over-articulated one loses it.

Explainer videos. If you’re working with an explainer video producer or an agency offering explainer video services, ask them to share the animation timing early. Pacing has to match visuals. Joe positions himself as an expert explainer and brand advocate, and his explainer and branding voiceovers work best when the brief spells out the one key takeaway.

Games. Video game voice actors need character sheets: age, background, emotional state, and how the character speaks under stress. For video game voice over casting, include the line’s in-game context and whether it’s a combat bark, dialogue, or a cutscene. Efforts and screams need separate notes for vocal safety. Joe’s character range runs from young teen hero to rugged, Sam Elliott-style old timer, and credits include Ready Or Not, World War Z, and RAID: Shadow Legends. Eriz S. of Pinheads Interactive is one multimedia lead who has worked with him.

Political spots. Authenticity is everything. Voters can hear a manufactured sound immediately. Describe the voter, not just the candidate. Joe’s approach to political voiceovers focuses on an emotionally engaging read that connects with millennial voters.

Step 6: Set Technical Specs, Deadline, and Session Logistics

Natural performance needs a stress-free setup. Unclear specs create rework, and rework makes everyone tense.

Include in every brief:

  • File format and sample rate. For example, WAV at 48 kHz, 24-bit, or MP3 for rough review.
  • Processing. Do you want a raw file, or edited and mastered audio? Specify whether you need breaths and mouth noise cleaned up. Over-editing is a quiet cause of robotic reads.
  • Delivery format. One file or separate takes? Slated and named by line?
  • Deadline with a time zone. “Friday at 3 p.m. Pacific,” not “end of week.”
  • Usage and term. Where will it run, and for how long? This affects rates and avoids surprises.
  • Revision policy. Agree on what counts as a pickup and what counts as a re-direction.

Session type. If you want to direct sessions live, tell the actor early. Live sessions need a connection method. Joe’s studio supports Source-Connect Standard, ipDTL, SessionLinkPro, an ISDN bridge, phone patch, and Zoom, Teams, or Skype, so you can join in whatever way fits your team.

Audio quality. Professional audio quality starts with the room and the mic. Joe records with a Sennheiser MKH 416 and a Townsend Labs Sphere L22 in a custom-built 5×5 sound-proof booth. Mic technique matters too. As he explains in his post on the proximity effect, being too close to the mic makes a line sound more intimate than intended, so backing off a few inches keeps eLearning and corporate reads clean. If your brief wants a close, confiding sound, say so. Otherwise, a clean standard setup is the right default.

A full-time professional also understands that deadlines are real. Joe’s stated goal is to understand your needs quickly and deliver audio engineered to spec and on schedule.

Step 7: Direct the Session and Give Feedback That Gets Better Takes

A good brief gets you in the right neighborhood. Direction gets you to the right house. How you give feedback matters as much as the first note.

Use the three-part feedback pattern:

  1. Say what’s working. “The warmth at the start is exactly right.”
  2. Say what to change, in human terms. “It’s drifting toward announcer on the second sentence. Say it like you’re telling a friend.”
  3. Give one note at a time. Stacking five adjustments produces a worse take.

Techniques that work:

  • Direct the intention, not the sound. “You’re reassuring her” gives the actor something to do. “Lower your pitch” gives them something to fake.
  • Ask for a take with different energy. One slightly up, one slightly down, and one wildly off. The extremes tell you where the right level is.
  • Ask for a “throwaway” take. Asking the actor to say it like they don’t care much often strips out the announcer polish.
  • Allow imperfection. If a line has a tiny stumble that sounds human, consider keeping it.
  • Give the actor time. Don’t ask for ten pickups in a row. Natural reads decline when the actor feels pressed.

Avoid the common traps. Don’t say “just sound more natural.” It’s like telling someone to relax. It makes them self-conscious. Give a concrete scenario instead.

If you can’t be in a live session, written feedback should follow the same pattern. Reference timestamps, give one or two clear notes, and describe the feeling you’re after.

Working With Joe Passaro: A Conversational Male Voiceover Built for Natural Reads

Everything above is easier when the actor’s natural voice already sits where your brief points. That’s the idea behind Joe Passaro’s work. His voice is Friendly. Conversational. Energetic. Relatable. As a male voiceover actor, his natural speaking voice suits friendly, conversational, and upbeat projects, and that natural conversational delivery is the opposite of a read-y read.

What you get:

  • A voice for natural reads. The youthful, approachable sound is built for commercials, explainers, and eLearning where the goal is to sound like a person, not a pitch.
  • Range when you need it. From young teen hero to rugged old timer, he’s a versatile character actor for games and anime-style projects. His lifelong love of videogames and anime translates into powerful character acting.
  • Education background. A former educator, he now provides male voiceover narration for eLearning courses and training modules, which helps scripts land as teaching, not lecturing.
  • Flexible sessions. Source-Connect, ipDTL, SessionLinkPro, ISDN, and phone patch are all available, so directing live is straightforward.
  • Clear, honest service. Service means being open about expectations, costs, and policies, so everyone is on the same page.

Clients notice the difference. Noam B., Director at Floating Zero Productions, says working with Joe was a total pleasure and that he turned around a high-quality recording very quickly when it was needed ASAP. You can read Noam’s full testimonial. Other clients include Matt K. at Beam Suntory and Brad D. of Blue Bard: Crafted Music & Sound.

If you’d like to try the process from this guide with a real script, visit Joe’s site to hear demos and request a free audition. Send your listener description, a short note on the feeling you want, and the script.

Frequently Asked Questions About Briefing a Voice Actor

What is the best male voiceover for a natural, conversational read?

The right choice depends on your project, but Joe Passaro is a strong fit when you want a friendly, conversational, upbeat male voiceover that doesn’t sound like an announcer. His natural speaking voice, former-educator background, and range across commercials, eLearning, explainers, political ads, and games cover most use cases.

How do I choose the right voice for my project?

Start with your listener and the feeling you want them to have. Then listen to demos with that person in mind. Choose the voice that sounds like someone they’d trust, not the voice that sounds most impressive. Ask for a short custom audition of your own script if possible.

How much does voice over cost?

Rates vary with usage, length, and market. Commercial usage costs more than internal eLearning, and broadcast costs more than web. Ask for a quote based on word count or finished minutes, usage term, and revisions. A clear brief usually reduces cost because it reduces rework.

How quickly will I receive auditions?

On marketplaces, auditions can arrive within hours. Direct from an actor, a short audition can often come back the same day or next business day, depending on schedule. Tell the actor your deadline when you ask.

Should I hire a voice over agency or book an actor directly?

Agencies make sense for large campaigns, union talent, or full production management. Booking direct makes sense when you know the sound you want and want to work directly with talent to refine the read.

What should I include in a voice over brief?

Include the listener, the target feeling, a plain-language description of the read, the script, two or three references, technical specs, the deadline, usage, and how you want to direct the session.

Conclusion: Brief for the Person, Not the Microphone

An announcer read is rarely a performance problem. It’s a briefing problem. Describe the listener, choose human language, write for the ear, share useful references, remove technical friction, and give feedback in scenes instead of settings.

If you need a male voiceover who already sounds like a real person talking, contact Joe Passaro with your script and request a free audition. He’ll deliver audio engineered to spec and on schedule.

Filed Under: VO Tips

Clothing

April 27, 2020 by Joe

VO Tips for the Non-VO Pro: Clothing

Hey, I like the way your clothes sound…said no one ever.

Hey there, Joe Passaro here. I’m a professional voice actor and former history teacher/scholar. I’ve played Columbus in the Zombieland: Double Tap – Road Trip video game, AZN in the Street Outlaws: The List game, and  have voiced many commercials, web videos, and eLearning modules.

These videos are primarily meant for the non-voiceover professional—people who need to record their voice and get a decent sound without having to take a course, read a book, or do the years of training, etc. And because… there are already tons of videos and guides on how to be a voice actor.

Voicever Clothing: Why Does it Matter?

Alright, this video is about what you WEAR when recording. Voiceover clothing is something you probably haven’t really thought about much, but it can be a seriously annoying problem.

So, we’re about to record, we checked the script, our DAW, microphone, made sure the guy with the leaf blower next door has stopped for lunch, maybe even did some vocal warmups, so we start and get through a long section of the script only to listen back after and hear lots of low-volume rustling. Is it my mouth making noise? The A/C kicking on? The neighbor’s leaves flying against my windows warning me that my house is about to be ripped off the ground in an apocalyptic tornado storm in southern California? Nope. It’s my clothes. Can you hear them?

Obviously what I’m wearing is a bit of an exaggeration. But even outdoorsy pants like the Eddie Bauer water-resistant pants I’m wearing can make noise when I move. My wife can actually hear me walking down the hall with these babies on. The problem is the material. Best solution?

Solution:

I’ve found cotton clothing to be the quietest voiceover clothing. And in general I try to wear as little clothing as possible—just a t-shirt and shorts usually. I haven’t recorded naked yet…though I suppose if the character demanded a certain…shall we say, carefree attitude…I could probably go full monty.

If you have any questions or would rather have me voice the project for you altogether, reach out direct at joe@joepassaro.com.

Filed Under: VO Tips Tagged With: clothing, Technique

Acoustics

February 10, 2020 by Joe

VO Tips for the Non-VO Pro: Acoustics

Alright, last video’s topic concerning mic technique reminded me about the importance of acoustics as part of your voiceover toolbox.

What is/are acoustics?

It’s essentially the way your recording environment transmits sound. If you’ve ever been to the symphony or opera, you might have noticed that the walls and ceiling are covered with paneling. These panels help control sound reflections and focus sound to the center of the theater. This is also why the best seats in the house are often right smack in the middle, not the front row. Unless you visit the opera to receive the warm spittle of a tenor on your rosy cheeks. Then the front row does indeed contain the best seats.

Why it’s important:

Anyway, many people forget about the crucial importance of acoustics when they record voiceover because they focus so much on the mic or their performance. I can tell you right now that you can have the best mic and performance in the world, but if you’re in the wrong acoustic space then you’ll still sound pretty bad. And your audience will dismiss you as unprofessional. Ideal acoustics should have little to no reverb or reflections in the sound. What does this sound like? Well, let’s step into my bathroom for an exclusive peek into the private world of Joe’s ablutions.

Welcome to my bathroom?

You can tell the acoustic difference right away. I removed the soft bath mats, leaving only hard surfaces which bounce my voice all over. This is a sound quality known as reflection and in extreme cases this can produce reverb—sort of like echoes. For you this means the audience isn’t focusing on the content of what you’re saying but the low quality of the audio. The best way to reduce reflections is by using soft absorbent material like towels, moving blankets, or even clothes. Place them around your recording space. Layers help a lot. If you really want to get into acoustic treatment, you can purchase acoustic foam—and make sure it’s acoustic foam and not mattress topper—to be used around your recording space. Or you can make your own acoustic panels out of special audio insulation. Plenty of YouTube videos on those. So I won’t get into it.

Boxiness:

Alright, back in my warm and comfy booth, which reminds me. You also don’t want your space to sound too boxy. As if you’re under the bed trying to hide from the Gestapo. You may have heard of voice actors using so-called pillow forts when on the road. I highly recommend against this because unless you know what you’re doing with EQ (aka equalization) the audio will sound like this: “this is an exaggeration, but it demonstrates the opposite of the bathroom problem in which sound does not have enough room to travel and therefore sounds muffled.”

So, ideally you would have a larger space to work in—at least 3 feet by 3 feet if possible—and put soft, absorbent material on the walls, ceiling, and floor.

Quick explanation on acoustics vs. sound-proofing:

Finally, I should also make sure you understand that acoustics is different than sound proofing or sound isolation. We’ll get into that in a different video, but think of acoustics as the quality of the audio itself and sound proofing as a barrier protecting the acoustics from external noise.

 

Acoustics are one of the hardest elements to perfect when recording audio. If you need more specific advice from a millennial voice talent or if all of this is too overwhelming feel free to email me directly: joe@joepassaro.com

 

Filed Under: VO Tips Tagged With: acoustics, audio advice, studio

Proximity Effect

December 11, 2019 by Joe

VO Tips for the Non-VO Pro: Proximity Effect

Well that was a long hiatus. Thanks a lot, Thanksgiving! Alright, today I want to get into mic technique.

What’s mic technique?

It’s how you use your mic to get the right sound you want and how to avoid sounds you don’t want. It’s actually related to performance in the sense that your voice, the mic, and even your recording space can be viewed as instruments or tools. How you “play” each of these contributes to your performance for better or for worse. The technique we’re talking about today is what is called the proximity effect.

Proximity effect:

The proximity effect is what happens when you get very close to your mic. You want to do this when you want to sound intimate or warm, kind of like someone confiding something to you and they get close enough to whisper. But we don’t whisper because that’s actually bad for your voice; instead, we just speak quietly. We also do this when we want to make our voice sound larger than it is, like a big monster or some grand wizard behind a curtain.

What does it sound like?

Well, let me do a little demonstration! “At Greenfield hospital we know how important family is WHEN YOU ARE THRUST INTO BATTLE WITH FEROCIOUS RAGE!”

So unless you’re trying to communicate these sentiments or characters, I HIGHLY recommend you back off your mic—at least 6-8 inches or about the distance between your extended pinky and thumb like so. Otherwise, you may sound a little scarier or more unprofessional than you might intend.

For example, if I were doing an eLearning narration on security in the workplace it would likely sound too intimate to the listener if I used the proximity effect: “Remember to keep your personal and company belongings in a safe and secure location.” But by backing off a few inches that same line sounds much cleaner and formal: “Remember to keep your personal and company belongings in a safe and secure location.”

Final tip:

Finally, one thing to remember is that mics are not all the same: some produce a greater proximity effect while others produce little to none. Most of the time you won’t use this technique, but it’s important to know what it is, whether you need it, and whether you have the right mic for it.

If you’d like to leave the technique mastering to the masters then hire a freelance millennial voice actor like yours truly. Email any time: joe@joepassaro.com. 🙂

Filed Under: VO Tips Tagged With: audio advice, microphones, performance, Technique

Sing-song

November 20, 2019 by Joe

VO Tips for the Non-VO Pro: Sing-song

Today’s topic is sing-song reads. What are sing-song reads? They’re when you go up and down in your cadence, giving a rhythmic and musical sound that doesn’t correspond to targeted emphasis or conversational flow. In short, it sounds more like singing than talking.

Match your pitch and pacing to the content and audience:

Your cadence should alter with the script, the topic, and the intended audience. You might go faster and higher pitched when you’re excited and slower and quieter when you’re more serious or reflective. You could even change up your pitch and pacing in a single script if it calls for it.

Sing-song reads are a very normal way that people read text out loud early on—kind of like the read-y reads I discussed in the last video. It’s perfectly fine… unless you want the listener to think you’re just talking. This habit was one of the hardest for me to break when I first started out in voiceover but with lots of practice it’s now something of the past.

What does sing-song sound like?

So what does it sound like? Pam Beasley in the Office does a nice version of it, albeit a bit exaggerated, during a holiday episode when she describes the Scranton coupon book “worth over $1500 in savings.” Here’s a little sample of what it sounds like: The other day I went to the store to bring back some cookies for my little sweetheart. She didn’t like the kind that I bought and made me go back for more. On the way I ended up eating them all because I was so upset, and when I came home with nothing left she made me go out again.

It sounds a bit like a nursery rhyme, right? The cadence starts low then goes high then goes low at the end. It’s great for kids because it’s so musical! But for most voiceover work it’s better to be more dynamic and natural with your reads.

Sing-song is very hard to get past. So if you’d prefer to hire a freelance voice talent with lots of experience then email any time: joe@joepassaro.com

 

Filed Under: VO Tips Tagged With: acting, audio advice, performance

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